Modeling and texturing assets for Reignbreaker based on 2D concept art. Both character and environment assets and props.
Helping out with setdressing.
Giving feedback to both other artists and working students.
Creating a texturing pipeline for the art style of Shadow
Gambit based on 2D Concept Art
Supervision and provision of feedback on textures done
by other colleagues to make sure they fit into the
established art style
Trained new working student and introduced them to
our texturing pipeline
Texturing, modeling and material creation
Texturing assets for Shadow Gambit and its DLCs, Aiko’s
Choice and Desperados 3 and DLCs with Substance
Painter and Photoshop
Adapting the different art styles of both Desperados 3
and Shadow Tactics
Creating stylized materials based in the PBR workflow
with Substance Designer
Creation of smaller assets for the modeling team
Creation of some of the terrain textures for the
environment team in Substance Designer