Anisha Fait
Anisha Fait
3D Artist - LFW
Munich, Germany

Hey guys, I'm a 3D Artist with a focus on stylized Artstyles.

Resume PDF

Skills

3D ModelingTexturingMaterial CreationHandpaintingSetdressing

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

    • Video Game
      Reignbreaker
    • Year
      2025
    • Role
      3D Artist
    • Company
      Studio Fizbin
    • Video Game
      Shadow Gambit: The Cursed Crew
    • Year
      2023
    • Role
      Texturing Artist, Lead Texturing Artist
    • Company
      Mimimi Games
    • Video Game
      Shadow Tactics: Aiko's Choice
    • Year
      2021
    • Role
      Texturing Artist
    • Company
      Mimimi Games
    • Video Game
      Desperados 3
    • Year
      2020
    • Role
      Texturing Artist
    • Company
      Mimimi Games

Experience

  • 3D Artist at Studio Fizbin
    DE
    January 2024 - May 2025

    Modeling and texturing assets for Reignbreaker based on 2D concept art. Both character and environment assets and props.

    Helping out with setdressing.

    Giving feedback to both other artists and working students.

  • Lead Texturing Artist at Mimimi Games
    Munich, DE
    October 2021 - October 2023

    Creating a texturing pipeline for the art style of Shadow

    Gambit based on 2D Concept Art

    Supervision and provision of feedback on textures done

    by other colleagues to make sure they fit into the

    established art style

    Trained new working student and introduced them to

    our texturing pipeline

    Texturing, modeling and material creation

  • Texturing Artist at Mimimi Games
    Munich, DE
    December 2019 - October 2023

    Texturing assets for Shadow Gambit and its DLCs, Aiko’s

    Choice and Desperados 3 and DLCs with Substance

    Painter and Photoshop

    Adapting the different art styles of both Desperados 3

    and Shadow Tactics

    Creating stylized materials based in the PBR workflow

    with Substance Designer

    Creation of smaller assets for the modeling team

    Creation of some of the terrain textures for the

    environment team in Substance Designer

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